Thomas-Naim Benyekkou
Thomas-Naim Benyekkou
3D ASSET ARTIST
Paris, France

I create high end 3D assets - props, environments, characters - to help studios and companies delivering the best quality content.

I worked the past 8 years with companies in previz, video-games, VR, collectibles, clothing, luxury, archviz, and education.

Specialized in modeling, sculpting, texturing, composition, lighting and shaders.
→ Available worldwide for freelance & collaborative work

Contact me here on Artstation,
via LinkedIn: https://www.linkedin.com/in/thomas-naim-benyekkou/
or by email: thomas.benyekkou@gmail.com

Resume PDF

Skills

3D ModelingCharacter ModelingHard Surface ModelingCreature ModelingEnvironment ModelingProp ModelingWeapon ModelingHigh-poly ModelingLow-poly ModelingDigital SculptingRetopologyUV MappingTexturingPBR TexturingTexture BakingLightingRenderingsceneShading3D VisualizationRiggingPhysically Based RenderingConcept Art

Software proficiency

Maya
Maya
Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
R3DS Wrap
R3DS Wrap
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Unreal Engine
Unreal Engine
MetaHuman Creator
MetaHuman Creator

Productions

    • Movie
      Wicked
    • Year
      2024
    • Role
      Asset Artist
    • Company
      The Third Floor
    • Movie
      Damsel
    • Year
      2024
    • Role
      Asset Artist
    • Company
      The Third Floor
    • TV Production
      Loki Season 2
    • Year
      2023
    • Role
      Asset Artist
    • Company
      The Third Floor
    • Movie
      Leave The World Behind
    • Year
      2023
    • Role
      Asset Artist
    • Company
      The Third Floor
    • Movie
      Invasion Season 2
    • Year
      2023
    • Role
      Asset Artist
    • Company
      The Third Floor
    • Video Game
      Ryte : The eye of Atlantis
    • Year
      2021
    • Role
      Character / Props Artist
    • Company
      Digiteyes
    • Video Game
      L'été des super héros Marvel
    • Year
      2018
    • Role
      3d Artist
    • Company
      Backlight
    • Video Game
      Eclipse VR
    • Year
      2018
    • Role
      Character Artist
    • Company
      Backlight
    • Video Game
      Gear Club Unlimited
    • Year
      2017
    • Role
      Character Artist
    • Company
      Eden Games
    • Movie
      Nosferatu Zodd in Apostle form - Prime 1 Studio
    • Year
      2020
    • Role
      3d Modeler
    • Company
      Keos Masons

Experience

  • 3D Artist at Freelance
    Paris, FR
    June 2016 - Present

    I help companies creating high end 3D assets, optimized for production.

    Clients includes: Netflix, Apple TV, Warner, Disney, Prime1, Eden Games, Chanel.

  • Teacher at ICAN Design
    Paris, FR
    October 2024 - Present

    I help students in 3D Animation cursus regarding techniques and knowledge in 3D workflows for various industries.

    Main tasks includes 3D assets creation, UE for cinematics, Previz, 3D Animation, and more

  • Teacher at LISAA
    Paris, FR
    October 2024 - Present

    I help students in Game Art and Tech Art cursus regarding techniques and knowledge in game industry.

    Main subjects covers environment creation and optimisation, as well as procedural shading and textures

  • Visualization / Asset Artist at The Third Floor London
    London
    November 2021 - June 2023

    I collaborated on various production as an Asset Artist for previsualisation.

    My main tasks covered assets creation and optimisation for animators

  • Character / Props Artist at Digiteyes
    St Ouen, France
    September 2018 - April 2019

    Created all characters and various props for the VR game "Ryte : The eye of Atlantis"

  • Character Artist at Backlight
    Paris, France
    September 2017 - October 2017

    Created the main character for a VR experience named "Eclipse", from high poly to Retopology and Texturing

  • Character Artist at Eden Games
    Lyon (Freelance from Paris), France
    July 2017 - August 2017

    I created NPCs for an upcoming video game from Eden Games studios

    I was in charge of the High Poly sculpts, Retopology, and Texturing

  • Character Artist at Keos Masons
    Montreal (Freelance from Paris), France
    October 2016 - February 2017

    I created with the team at Keos Masons 3d models used for collectibles and a skin for video game. I did High Poly, Posing, Low poly, and Texturing