I create high end 3D assets - props, environments, characters - to help studios and companies delivering the best quality content.
I worked the past 8 years with companies in previz, video-games, VR, collectibles, clothing, luxury, archviz, and education.
Specialized in modeling, sculpting, texturing, composition, lighting and shaders.
→ Available worldwide for freelance & collaborative work
Contact me here on Artstation,
via LinkedIn: https://www.linkedin.com/in/thomas-naim-benyekkou/
or by email: thomas.benyekkou@gmail.com
I help companies creating high end 3D assets, optimized for production.
Clients includes: Netflix, Apple TV, Warner, Disney, Prime1, Eden Games, Chanel.
I help students in 3D Animation cursus regarding techniques and knowledge in 3D workflows for various industries.
Main tasks includes 3D assets creation, UE for cinematics, Previz, 3D Animation, and more
I help students in Game Art and Tech Art cursus regarding techniques and knowledge in game industry.
Main subjects covers environment creation and optimisation, as well as procedural shading and textures
I collaborated on various production as an Asset Artist for previsualisation.
My main tasks covered assets creation and optimisation for animators
Created all characters and various props for the VR game "Ryte : The eye of Atlantis"
Created the main character for a VR experience named "Eclipse", from high poly to Retopology and Texturing
I created NPCs for an upcoming video game from Eden Games studios
I was in charge of the High Poly sculpts, Retopology, and Texturing
I created with the team at Keos Masons 3d models used for collectibles and a skin for video game. I did High Poly, Posing, Low poly, and Texturing